For Honor has today received update 2.30.0 on PC, PlayStation 4, and Xbox One, so here’s the full list of changes and fixes with this patch! This update is expected to be about 1GB on PlayStation 4, while PC and Xbox One sit at nearly 2GB. As such, be ready for a fairly decent install if you’re looking to play For Honor on its new patch. All around though, this patch seems worth it as some character rebalancing and improvements highlight its changes. There’s a lot to talk about though, so let’s not waste more time. Here’s everything that’s changed with For Honor update 2.30.0!
For Honor Update 2.30.0 Patch Notes
For Honor Update 2.30.0: Fighters
General
- Sticky Dodges: Dodging should now always match the input direction instead of being relative to camera orientation
Raider
Storming Tap
Soft Feinted version is now 400ms, down from 500ms
Dodge versions are now 533ms, down from 500ms
No longer interrupted on non-Superior Block
No longer has variable timing as a soft feint from Heavy Attacks
Now deals different damage when using Soft Feint version and Dodge version
Now initiates chains instead of chaining to Finishers
Soft Feinted version is now 400ms, down from 500ms
Dodge versions are now 533ms, down from 500ms
No longer interrupted on non-Superior Block
No longer has variable timing as a soft feint from Heavy Attacks
Now deals different damage when using Soft Feint version and Dodge version
Now initiates chains instead of chaining to Finishers
Uninterruptible Stance timings
Uninterruptible Stance now starts at 100ms during Heavy Finishers (was 0ms)
Reverted Testing Grounds Uninterruptible Stance timing for chained Heavy attacks
Uninterruptible Stance now starts at 100ms during Heavy Finishers (was 0ms)
Reverted Testing Grounds Uninterruptible Stance timing for chained Heavy attacks
Zone Attacks
Raider’s Storm now costs 20 Stamina, down from 50
Raider’s Fury now costs 12 Stamina, down from 30
Raider’s Storm now initiates chains
Raider’s Storm can now chain to Raider’s Fury
Raider’s Fury is now 966ms, down from 1000ms
Raider’s Storm now forces a Heavy reaction on the opponent
Raider’s Storm now costs 20 Stamina, down from 50
Raider’s Fury now costs 12 Stamina, down from 30
Raider’s Storm now initiates chains
Raider’s Storm can now chain to Raider’s Fury
Raider’s Fury is now 966ms, down from 1000ms
Raider’s Storm now forces a Heavy reaction on the opponent
Attack Speeds and Damage
Top Light in chains are now 500ms, down from 600ms for chained Top Light and 700ms for Top Light Finisher
Top Heavy Finisher is now 900ms, down from 1000ms
Top Heavy Opener is now 900ms, down from 1000ms
Top Heavy Opener now deals 27 damage, down from 29
Side Heavy Openers are now 800ms, down from 900ms
Side Heavy Openers now deal 24 damage, down from 27
Top Light in chains are now 500ms, down from 600ms for chained Top Light and 700ms for Top Light Finisher
Top Heavy Finisher is now 900ms, down from 1000ms
Top Heavy Opener is now 900ms, down from 1000ms
Top Heavy Opener now deals 27 damage, down from 29
Side Heavy Openers are now 800ms, down from 900ms
Side Heavy Openers now deal 24 damage, down from 27
New Chains
Added two new attack chains:
§ Light -> Heavy -> Light
§ Heavy -> Heavy -> Light
Added two new attack chains:
§ Light -> Heavy -> Light
§ Heavy -> Heavy -> Light
§ Light -> Heavy -> Light
§ Heavy -> Heavy -> Light
Attack Recoveries
All Attack recoveries on Hit/Block/Miss are now set to a maximum of 800ms.
§ Attack Recoveries that were faster than 800ms are not affected
All Attack recoveries on Hit/Block/Miss are now set to a maximum of 800ms.
§ Attack Recoveries that were faster than 800ms are not affected
§ Attack Recoveries that were faster than 800ms are not affected
Orochi
Cancel Attack recoveries into Dodge
Can now cancel all attack recoveries on Hit/Non-Superior Block/Miss into Dodge at 200ms (later for Storm Rush)
In addition, Orochi’s Finishers and Zone Attack now grant Medium hit reactions (down from Heavy)
Can now cancel all attack recoveries on Hit/Non-Superior Block/Miss into Dodge at 200ms (later for Storm Rush)
In addition, Orochi’s Finishers and Zone Attack now grant Medium hit reactions (down from Heavy)
Light Attacks
Removed Light Finisher
Every non-Bash Opener now guarantees a combo Light attack that counts as the 2^nd^ attack in chain
Removed Light Finisher
Every non-Bash Opener now guarantees a combo Light attack that counts as the 2^nd^ attack in chain
Storm Rush
Now accessible from Front Dodge as well as Back Dodge
All 3 sides are now 600ms total with 400ms of visible indicators (from 500/600/700ms)
All 3 sides are now Undodgeable
Now costs 12 stamina to enter and 10 to feint. No other stamina costs.
§ Was 10 stamina to enter, 12 stamina to attack, 20 stamina to feint
Now accessible from Front Dodge as well as Back Dodge
All 3 sides are now 600ms total with 400ms of visible indicators (from 500/600/700ms)
All 3 sides are now Undodgeable
Now costs 12 stamina to enter and 10 to feint. No other stamina costs.
§ Was 10 stamina to enter, 12 stamina to attack, 20 stamina to feint
§ Was 10 stamina to enter, 12 stamina to attack, 20 stamina to feint
Front Dodge Kick
NEW OPTION: Front Dodge Kick
Performed by hitting Guard Break during Front Dodge
500ms Bash
Can be performed at 300ms after a Front Dodge and can be delayed until 500ms
Guarantees a 2^nd^ Chained Light attack on hit
NEW OPTION: Front Dodge Kick
Performed by hitting Guard Break during Front Dodge
500ms Bash
Can be performed at 300ms after a Front Dodge and can be delayed until 500ms
Guarantees a 2^nd^ Chained Light attack on hit
Riptide Strike
Now 500ms, down from 600ms
Now has iframes for 300ms on attack startup
No longer interrupted on Non-Superior Block
Reverted Testing Grounds change where it granted a Heavy parry reaction
Now 500ms, down from 600ms
Now has iframes for 300ms on attack startup
No longer interrupted on Non-Superior Block
Reverted Testing Grounds change where it granted a Heavy parry reaction
Side and Front Dodge Light
No longer interrupted in Non-Superior Block
Reverted Testing Grounds change where they granted a Heavy parry reaction
No longer interrupted in Non-Superior Block
Reverted Testing Grounds change where they granted a Heavy parry reaction
Side Heavy Finishers
Now have larger weapon trajectories
Now has additional forward movement
Now have larger weapon trajectories
Now has additional forward movement
Deflect Attacks
Removed Hurricane Blast (Heavy Deflect)
Wind Gust now pins opponents and beats Uninterruptible Stance
Wind Gust now guarantees a Combo Light attack
Removed Hurricane Blast (Heavy Deflect)
Wind Gust now pins opponents and beats Uninterruptible Stance
Wind Gust now guarantees a Combo Light attack
Zone Attack
Now initiates Chains
Now costs 40 Stamina
Now initiates Chains
Now costs 40 Stamina
Damage Changes
Most Opener attacks now deal 2 less damage to account for Combo Light attacks
Most Opener attacks now deal 2 less damage to account for Combo Light attacks
Warlord (FH-2413)
Crashing Charge
Now hits at 600ms and can no longer stay active for 1100ms if held.
Removed unwanted 20 Stamina Cost when missing
No longer Unbalances Out of Stamina opponents
Removed all Uninterruptible Stance from the move (also on throw variant)
Removed Stamina regeneration pause when connecting with an obstacle and dealing stamina damage (also on throw variant)
Disabled unlocking during hit recoveries in order to prevent performing another guaranteed Crashing Charge after a Wall Stagger (also on throw variant)
Now hits at 600ms and can no longer stay active for 1100ms if held.
Removed unwanted 20 Stamina Cost when missing
No longer Unbalances Out of Stamina opponents
Removed all Uninterruptible Stance from the move (also on throw variant)
Removed Stamina regeneration pause when connecting with an obstacle and dealing stamina damage (also on throw variant)
Disabled unlocking during hit recoveries in order to prevent performing another guaranteed Crashing Charge after a Wall Stagger (also on throw variant)
For Honor Update 2.30.0: Feats
Rally Call
- The feat has been updated to give +15% damage increase to any allied hero around you, when below 50HP (Before there was two effects: +10% damage increase when below 50HP and +20% damage increase when below 25HP)
- [Bug Fix] Fixed an issue that would prevent the feat from working (FH-47)
Vital Leech
- The feat has been updated to give 35 % life leech when under 50HP (Before there was two effects: 30% life leech when below 50HP and 50% life leech when below 25HP)
Long Bow
- Standardised all Long Bow animation to be consistent across all Heroes, it is now 700ms (from various timings) (FH-1276)
Customization
- Added Kyoshin Universal Emotes, Executions and Signatures, for example: “Raising Glasses” Paired Emote, “Suspended Gong” Emote, “Farewell, Horkos Bagpipe” Execution and “Horkos Throne” Signature
For Honor Update 2.30.0: Bug Fixes
- [Bug Fix] Fixed an issue that caused the Peacekeeper to have the wrong Forward Dodge animation when having the Guard on the Left Side (FH-1807)
- [Bug Fix] Fixed an issue that caused the Peacekeeper Left Side Heavy on Hit and Block to branch 100ms slower than expected (FH-1771)
Conqueror
- [Bug Fix] Fixed an issue that caused the Conqueror to play the Left Side Heavy animation when using Full Guard from Top or Right (FH-1732)
Valkyrie
- [Bug Fix] Fixed an issue that caused the Valkyrie’s Chain Heavies to have incorrect animations when Out of Lock against Pikemen (FH-1989)
Nobushi
- [Bug Fix] Fixed an issue that caused the Nobushi Side Light Attacks to be missing animation frames when Out of Stamina (FH-1816)
Shugoki
- [Bug Fix] Fixed an issue that caused the Shugoki Dodge Forward Heavy to guarantee Headbutt on block or hit (FH-1976)
- [Bug Fix] Fixed an issue that caused the Shugoki Side Finisher into same Side Opener to not return to neutral animation (FH-1890)
Tiandi
- [Bug Fix] Fixed an issue that caused the Tiandi’s right “Side Tiger Dodge” animation to be offset after a confirmed Light Opener (FH-658)
Customization Fixes
- [Bug Fix] Fixed an issue that caused the Nobushi weapon to clip with opponents during “Oikase” execution
- [Bug Fix] Fixed an issue that caused the Raider “Ljot’s Fortitude” Helm to not apply colors to the plume (FH-2103)
- [Bug Fix] Fixed an issue that caused the Orochi “Honnari” Armor to not apply color on sash cloth (FH-2106)
- [Bug Fix] Fixed an issue that caused the Nuxia’s “Liang Zhu” Emote animation to not match with her movement path (FH-2074)
- [Bug Fix] Fixed an issue that caused the Gryphon to be missing the “Draconite Lord” and “Scholar of Chimera” Illustrious Outfits (FH-1948)
- [Bug Fix] Fixed an issue that caused the Hitokiri “Okuribito” and “Kijin” chests to not apply materials (FH-1959)
- [Bug Fix] Fixed an issue that caused the Conqueror arm pieces to clip through certain flat shields (FH-1762)
- [Bug Fix] Fixed an issue that caused the Hitokiri to be missing the Top and Left guard animations for the Combat Emote “Boujakubujin” (FH-1739)
- [Bug Fix] Fixed an issue that caused the Hitokiri asymmetrical weapons heads textures to flip when climbing ladders (FH-1701)
- [Bug Fix] Fixed an issue that caused the Nobushi to lack facial expressions during the “Give Us a Smile” Execution (FH-1428)
- [Bug Fix] Fixed an issue that caused the Zhanhu’s “Yushi Dafu” and “Shici Hou ” Chest to have physic effect on shin parts (FH-1366)
For Honor Update 2.30.0: PC Fixes
- [Bug Fix] Fixed an issue that could cause severe stuttering when using an Xbox controller on PC (FH-1285)
For Honor and update 2.30.0 are available on PC, PlayStation 4, and Xbox One. For more information regarding this update, check out the official blog post.