Update 2.38 has arrived at For Honor, and here’s the full list of changes and fixes added with this patch. Since the game became available on PlayStation Plus, more players are spending time on For Honor. It offers a realistic sword fight that is fueled with blood. It’s still one of the best online games by Ubisoft, active today. It’s been nearly five years since its release, but the developers are still working on the game. We see updates and bug fixer patches often. This is a praiseworthy feature of the game. Here are the complete patch notes for For Honor update 2.38.
For Honor 2.38 Update Patch Notes
The following heroes now have Side Dodge Attacks:
- Warlord
- Centurion
- Highlander
- Black Prior
- Jormungandr
For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers and chain into what their neutral Light attacks chain into.
(Quick extra note: 26/31 heroes already had a Dodge Attack. It’s become clear that Dodge Attack is a mandatory tool in a For Honor fighter’s toolkit, so the lack of Dodge Attacks on these 5 fighters wasn’t built to help their ‘uniqueness’, but it’s clear it was leaving them unable to function at all in certain situations.)
Fighter Improvements
Fighters
Warden
- Zone Attack Stamina cost is now 30, down from 60
- Second Light Attacks in chain are now 500ms, down from 600ms
Peacekeeper
Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
All Guardbreak Throws now have 200ms less recovery
Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
Increased forward movement on the following attacks:
Light Openers and Chained Lights
Heavy Openers and Finishers
Updated Trajectory for Zone Attack’s first strike
Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.
Light Openers and Chained Lights
Heavy Openers and Finishers
Lawbringer
- Increased forward movement of all Light attacks by 0.25m
- Increased forward movement of all side Heavy attacks by 0.25m
- Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
- Increased input window for Parry followups by 66ms
- Impaling Riposte from Parry is now 800ms, down from 900ms
Warlord
- Updated Board and Blade’s trajectory to better match the weapon strike
- Increased forward movement of Board and Blade by 1m
- Zone Attack now costs 30 Stamina, down from 60
Berserker
- Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
- Berserker now has 130 HP, up from 120
Kensei
- Zone Attack now costs 30 stamina, down from 60
- Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
- Top Heavy Finisher is now 1100ms, down from 1200ms
- Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
- Increased forward movement on Top Heavy Finisher slightly
Orochi
- Side Heavy Finishers are now 700ms, down from 800ms
Nobushi
- Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
- Side Cobra Strikes are now 533ms, down from 600ms
- Side Cobra Strikes now have proper iframes
- Front Cobra Strike is now 500ms, down from 600ms
- Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
- Slithering Thrust and Coiling Slash’s miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
- Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
- Heavy Opener recoveries on Hit, Block, Superior Block, and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
- Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
- Out of Lock Heavy Finisher is now a Left attack from a Top Attack
Finally, we’ve also changed her Out of Lock Heavy Finisher attack direction to a side attack to help the hero perform better in the minion lane.
Shugoki
- Zone Attack now costs 30 Stamina, down from 60 Stamina
Centurion
- Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
- Charged Heavy Openers now move forward 0.75m more
- Charged Punch now has better tracking to catch early Dodge Attacks better
- Charged Punch is now 1300ms total, down from 1400ms
- Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms
Gladiator
- Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
- Front and Side Sucker Punches now cost 12 stamina, down from 24
- Increased input window for Counter Jab by 400ms when Parrying
We’ve also adjusted the input comfort for Counter Jab – the initial window to perform Counter Jab after a Parry was quite short, and with an extra 400ms it should now be more comfortable to perform.
Highlander
- Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60
Shaman
- Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
- Increased Heavy Finishers forward movement by 0.75m
- Left Heavy Finisher is now 900ms, down from 1100ms
- Predator’s Hunger now costs 12 stamina, down from 20
- Removed the stamina penalty incurred when switching from Wild Cat’s Rage to Predator’s Mercy and Predator’s Hunger and vice versa
We’ve reduced the costs on her Zone Attack to be more in-line with the rest of the cast, but we’ve also removed the stamina penalty she had when performing Wild Cat’s Rage and switching to Predator’s Mercy/Hunger (and vice versa). This should help Shaman’s stamina economy and let her be more aggressive.
We’ve also given her Heavy Finishers extra forward movement to help her perform better in a variety of situations, and we’ve sped up her Left Heavy Finisher to a speed where if your opponent is mashing Light attack, Shaman’s attack will trade (but quite favorably, both in terms of damage and frame advantage) whereas she used to lose. We’re hoping this change helps Shaman perform better in 1v1 situations.
Aramusha
- Zone Attack now costs 20+20 stamina for a total of 40, down from 60
Nuxia
- Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42
Black Prior
- Increased Tenebris Thrust’s forward movement by 1m
- Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
- Sprint Attack is now 700ms, down from 1000ms
- Sprint Attack now deals 20 damage, down from 26
- Bulwark Slash’s Guardbreak Vulnerability is now 100ms, down from 400ms
We’ve also lowered the Guardbreak Vulnerability on Bulwark Slash to make it less vulnerable when outnumbered; players could sync up and force a Guardbreak on Black Prior, nullifying Bulwark Counter and Slash. This should no longer happen.
Zhanhu
- Zone Attack now costs 30 stamina, down from 50
Hitokiri
- Fully Charged Heavies now cost 12 Stamina, down from was 25
Warmonger
- Zone Attack now costs 20 Stamina, down from 40
- Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
- Preying Claw now deals 8 Bleed Damage
- Preying Claw Stab now deals 7 Damage, down from 8
- Preying Claw Slash now deals 20 damage, down from 28
The changes to Preying Claw should help Warmonger land damage more often, as well as push for more synergy with Nobushi, Shaman, and Peacekeeper, who all benefit from sources of Bleed.
Gryphon
- Forceful Swirl now costs 20 Stamina, down from 50
- Veteran’s Lesson now gains Unterruptible Stance at 100ms, down from 500ms
- Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
- Mind Cleaver’s Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries
Forceful Swirl costing 20 stamina, should also help Gryphon access his chains more safely.
Kyoshin
- Zone Attack now costs 20 stamina, down from 40
Out Of Lock Contextual Hint
- The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size, and animation, to make it more visible to the player.
- It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.
Out Of Stamina Contextual Hint
- The Out of Stamina (OOS) that exists in-game has been visually edited it makes it more visible to the player.
- It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.
Player Block List
- Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)
Voice Chat
- Voice Chat has been re-enabled for cross-platform matches
Removal of all remaining P2P connections
Custom Match will now be on Dedicated Servers.
Note that we will deactivate Nvidia Ansel to do so in custom matches
All remaining P2P game modes like Story, Arcade, and Training are moved on Servers.
Group system has also been moved into Servers
We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.
Note that we will deactivate Nvidia Ansel to do so in custom matches
BUG FIXES
FIGHTERS
[Bug Fix] Fixed an issue that caused the Warden “Valliant Breakthrough” to not allow to switch targets during the dodge
[Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to have different speeds when the locked versus out of lock, now the timings are unified (FH-3997)
Medjay
- [Bug Fix] Fixed an issue that caused the Medjay’s “Throne Guard” attack to be missing frames if performed with the guard on the left side
- [Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
- [Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input
MAP
- [Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map
CUSTOMIZATION
- [Bug Fix] Fixed an issue that caused the Peacekeeper “Cursed Fugitus” Sword to be facing the wrong way unlike the Dagger (FH-4142)
- [Bug Fix] Fixed an issue that caused the Shaolin’s “Taibai Headgear” to have stretching parts inside the mouth. (FH-4094)
- [Bug Fix] Fixed an issue that caused the Valkyrie’s “Dyrk Chest” texture to be missing when the character is decapitate (FH-3981)
- [Bug Fix] Fixed an issue that caused the Orochi “Honkyo Arms” top of the gloves are straight (FH-3982)
- [Bug Fix] ] Fixed an issue that caused the Orochi “Honkyo Chest” to have the front metal flap floating on alternate body type (FH-3982)
- [Bug Fix] Fixed an issue that caused the Warlord’s “Hlytha Chest” to be missing physics on the drinking horn (FH-3847)
- [Bug Fix] Fixed an issue that caused the Orochi “Honkyo Helm” to have wiggle physics on default body type (FH-3776)
- [Bug Fix] Fixed an issue that caused the Execution “Deceitful Concision” to continue on adjacent opponent if the opponent quits the session while the player is performing it
- [Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it (FH-1678)
- [Bug Fix] Fixed an issue that caused the Black Prior “Aphractum Chest” belt texture to stretch unnaturally (FH-3474)
- [Bug Fix] Fixed an issue that caused the Warlord “Cumbered Bash” execution to clip at various points (FH-3171)
- [Bug Fix] Fixed an issue that caused the “Ware Shinaba” execution to make the floor black and reduce execution visibility (FH-2189)
- [Bug Fix] Fixed an issue that caused the Highlander “Bonecrusher” execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
- [Bug Fix] Fixed an issue that caused the Kensei “Kikashi” execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
- [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack (FH-3353)
SPECTATOR MODE
- [Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating
ACCOUNT
- [Bug Fix] Fixed an issue that appeared to reset profiles to default (FH-4134)
PC
[Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game (FH-4269)
As you see, there is a long list of the changes with explanations that are made by the developers. You should check the updates and download the latest to keep playing the game. For Honor is available now on PC, Xbox, and PlayStation. For more information regarding this patch, visit the official For Honor site.