Today, Square Enix just released a developer diary for Final Fantasy: Crystal Chronicles Remastered. Filmed in 2018, the ‘Inside’ featurette video features interviews with the 2003’s original release staff, producer Akitoshi Kawazu and art director Toshiyuki Itahana. The world of Crystal Chronicles is filled with poisonous vapor called the Miasma, which kills anyone it touches. Fortunately, fragments of the Great Crystal could ward off the Miasma. Thus crystals become the central element of this game — both in terms of story and gameplay.
Kawazu had the following to say regarding the crystals:
Therefore in the story, you are tasked to travel across the world in a caravan to gather myrrh, energy from magical trees that are used to power the crystal fragments. Meanwhile while exploring dungeons, you are confined to a safe zone created by the myrrh energy. If you play the game alone there will be a Moogle companion that carries around the myrrh vessel for you. But in co-op, you and your friends will have to carry it yourselves. Managing where to put the vessel when fighting monsters and bosses becomes the trickiest part of Crystal Chronicles gameplay mechanics.
Itahana adds, “Although the characters’ movements are restricted by the poison air surrounding them, you have to really think how to work as a team within the safe area.”. Kawazu continues, elaborating how they decided to make the crystal, our journey to keep it powered, and the danger of Miasma itself as a symbol of “bonds” between people and of memories. Kawazu went further into the villages and towns in Final Fantasy Crystal Chronicles Remastered:
Crystal Chronicles Remastered Edition didn’t just add online multiplayer and cross-play functionality to the originally local co-op only title. It also will include new and updated features, such as high-definition visual, newly-composed soundtracks, 13 new high-difficulty dungeons, and Mimic mode where you can change appearance to characters from other Crystal Chronicles spin-offs.