The colorful battle royale game Fall Guys released patch notes for update 1.38. According to the game’s developers, the changes come alongside “a mid-season update with some new features and content!” In addition to the new content, developers also released a list of bug fixes from users’ “most-reported issues.”

Check out all the improvements coming to Fall Guys below, and look forward to the added crossplay that will be available soon and a new game mode called “Sweet Thieves.”

Fall Guys Update 1.38 Patch Notes for February 23

Bug Fixes

  • [Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies
  • [Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars
  • [Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed
  • [Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players
  • [Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar
  • [Fall Mountain] Big Yeetus buff
  • [Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap
  • [Sum Fruit] Fixed players getting stuck between the ramp and the tiles
  • [Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand
  • [Jump Showdown] Improvements to other players visually teleporting when jumping over the bar
  • [Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game
  • [Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile
  • [Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors
  • [Full Tilt] Fixed some See-Saws tilting more than others on the level
  • [Roll On] Fixed some players falling through the platform floors into the slime
  • [FPS] General improvements to FPS which should decrease instances of framerate drops
  • [Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans
  • [Slimescraper] Fixed bases of Punchers appearing low-quality
  • [Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple
  • [Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy
  • [Achievements] Fixed issues with unlocking Stumble Chums and Big Bully
  • [Gameplay] Improvements to carrying objects – when a grab is broken, characters will not ‘ping’ out of place
  • [Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions

Fall Guys is available on Xbox One, Xbox Series X/S, PS4, PS5, Nintendo Switch, and PC.

[Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies

[Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars

[Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed

[Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players

[Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar

[Fall Mountain] Big Yeetus buff

[Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap

[Sum Fruit] Fixed players getting stuck between the ramp and the tiles

[Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand

[Jump Showdown] Improvements to other players visually teleporting when jumping over the bar

[Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game

[Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile

[Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors

[Full Tilt] Fixed some See-Saws tilting more than others on the level

[Roll On] Fixed some players falling through the platform floors into the slime

[FPS] General improvements to FPS which should decrease instances of framerate drops

[Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans

[Slimescraper] Fixed bases of Punchers appearing low-quality

[Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple

[Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy

[Achievements] Fixed issues with unlocking Stumble Chums and Big Bully

[Gameplay] Improvements to carrying objects – when a grab is broken, characters will not ‘ping’ out of place

[Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions