Evil Dead: The Game has today launched its July 13 update on all platforms, so here’s the full list of changes and fixes with this patch. Today brings a surprisingly hefty update to the team-based survival game, including the brand new Exploration game mode, new Castle Kandar map, and new outfits! There’s also a vast array of balance changes, including the Supports support range being increased which many seem to already be in love with. With a long list of fixes though, let’s not waste any more time. Without further ado, here’s everything new with Evil Dead: The Game in its July 13 update!

Evil Dead: The Game July 13 Update Patch Notes

New Content

  • Necromancer Gilded Attire
  • Henry The Red Scottish Vibe
  • Lord Arthur Battle Prep
  • Ash Williams S-Mart and Gallant Knight (sold separately)

New Features

  • Push to talk (PC)
  • Added FX for stunned units
  • Added FX for the car when it disappears
  • Added functionality in collection for when outfits/characters are not unlocked.
  • Added options for Settings
  • AntiAliasing quality (PC)
  • Motion Blur (PC)
  • Control Sensitivity
  • Performance Mode (quality mode) in Xbox Series S
  • Fix for 16:9 y 16:10 resolutions
  • Change the Master of crossbow skill to affect all crossbows in the game
  • General bug fixes

Balance Changes

Ranged Weapon Damage Changes

  • Shotgun Epic – 65 to 45
  • Shotgun Legendary – 85 to 55
  • Boomstick Rare – 60 to 45
  • Boomstick Epic – 70 to 50
  • Boomstick Legendary – 95 to 60
  • Hunting Rifle Rare – 255 to 240
  • Hunting Rifle Epic -265 to 250
  • Hunting Rifle Legendary – 285 to 265
  • Revolver Rare – 170 to 155
  • Revolver Epic – 180 to 165
  • Revolver Legendary- 200 to 180
  • Handgun Rare – 75 to 60
  • Handgun Epic – 85 to 70
  • Handgun Legendary – 105 to 85
  • Crossbow Rare – 270 to 255
  • Crossbow Epic – 280 to 260
  • Crossbow Legendary – 300 to 280
  • Sawgun Rare – 170 to 155
  • Sawgun Epic – 180 to 165
  • Sawgun Legendary – 200 to 180
  • Lever action rifle Rare – 140 to 125
  • Lever action rifle Epic – 150 to 135
  • Lever action rifle Legendary – 170 to 150
  • Blunderbuss Rare – 255 to 240
  • Blunderbuss Epic – 265 to 250
  • Blunderbuss Legendary – 285 to 265
  • Double barrel Rare – 57 to 42
  • Double barrel Epic – 67 to 52
  • Double barrel Legendary – 87 to 67

Melee Weapons Dismemberment Damage

  • Chainsaw Common – 75 to 77
  • Chainsaw Rare – 76 to 79
  • Chainsaw Epic – 77 to 81
  • Chainsaw Legendary – 80 to 85

Supports

  • SUPPORT RANGE – 5m to 8m (Apply to teammates Amulets and Shemp’s)

Possessed Units Damage

  • Berserker – 35 to 45
  • Demi-Eligos – 50 to 60
  • Eligos – 60 to 65

Cars

  • Possessed Car percentage of Infernal Energy subtracted per hit – 20% to 10%
  • Car Damage to survivors – 175 to 200

Infernal Energy Units Possession Cost

  • Warlord – Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
  • Puppeteer – Basic Unit Initial Cost: -40 to -60 / Maintain Cost: -0.35 to  -0.4
  • Necromancer – Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
  • Warlord – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
  • Puppeteer – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
  • Necromancer – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8

Infernal Energy Units Possession Cost at Events (Page, Dagger, Necro)

  • Puppeteer – Basic Unit Initial Cost: -40 to -20 / Maintain Cost: -0.35 to -0.15
  • Warlord – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
  • Puppeteer – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
  • Necromancer – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35

Possessed Units Balance

  • Warlord – Basic Unit Balance: 400 to 325
  • Puppeteer – Basic Unit Balance: 330 to 270
  • Necromancer- Basic Unit Balance: 400 to 350
  • Warlord – Elite Unit Balance: 625 to 525
  • Puppeteer – Elite Unit Balance: 550 to 450
  • Necromancer – Elite Unit Balance: 550 to 500

Demon Upgrade: Possession

  • Possession costs have been raised across categories to include: Maintaining possession cost reduction, Possession initial cost reduction and Possession balance. Cost scale upwards from levels 1 to 5.
  • Warlord and Necromancer have a required threat level 6 to unlock Possession Upgrade.

Demon Upgrade: Bosses

  • Boss unit will have increased damage and health on Level 4 and Level 5 for Boss Upgrade

Demon Vision

  • Demon Vision Upgrade has increased distance at Level 1 (5m), Level 2 (10m), and Level 3 (15m).
  • Basic Demon vision has been reduced from 100 m to 85m.

Skill Changes

  • Puppeteer – Puppet Master: Invigorating Possession: The amount of energy recovered per hit has been changed from 0.5 to 1 at level one of this skill and from 1 to 2 at level two.
  • Ed – Weapon Master: Crossbows: The extra damage has been decreased from 20 to 10%.
  • Kelly – Battle Frenzy: The extra damage per stack has increased from 1% to 2%.
  • Scotty – Thunder Thrust: Damage has increased from 100 to 150.
  • Lord Arthur – Fuel the Fire: Extra duration per finisher has increased from 3 to 5s.

Evil Dead: The Game and the July 13 update are available on PC, PlayStation, and Xbox platforms. For more information regarding this update, check out the official Saber Interactive website.

  • AntiAliasing quality (PC)
  • Motion Blur (PC)
  • Control Sensitivity
  • Performance Mode (quality mode) in Xbox Series S
  • Fix for 16:9 y 16:10 resolutions