After introducing Unreal Engine 5 back in April, Epic Games has now announced the upgraded Unreal Engine 5.1 tool. This tool brings improvements to features like Lumen, Nanite, and more, which were introduced with Unreal Engine 5. Check out the details below.

Unreal Engine 5.1 version updates the Lumen dynamic global illumination and reflections system, the Nanite virtualized micropolygon geometry system, and Virtual Shadow Maps (VSM) for more details and low latency at 60fps.

For those who don’t know, Lumen is a new dynamic lighting technology to add indirect light to virtual scenes. Now, Lumen supports nDisplay. The Nanite feature introduces intricate geometric details to the games and the virtual environment. This has been improved to include a Programmable Rasterizer for material-driven animations and deformations. Nanite and VSMs will help reduce the time taken to make virtual environments.

There are several in-camera visual effects like a dedicated in-Camera VFX Editor, an improved Light Card system, improved Remote Control APIs, expanded color correction tools, and more. Unreal Engine 5.1 also includes animation improvements like the Machine Learning (ML) Deformer (in beta), support for constraints in Sequencer (the multi-track nonlinear animation editor), and much more.

You can check out the proper details on the changes introduced with Unreal Engine 5.1. It is now available to download from over here.