Empires and Tribes Version 1.38 is out today, and we have compiled the changes the update is introducing. Players should expect new features and several fixes on errors in the game’s codes. Below are the official Empires and Tribes Version 1.38 Patch notes.

Empires and Tribes Version 1.38 Patch notes

Adjustments and Added features

Empires and Tribes have introduced the following features:

  • Added new models for the iron weapons forge
  • Added a function for market carts, which prevents the coaches from leaving the game world
  • The Dev team has optimized the saving algorithm resulting in faster saving and up to 8 times smaller saved game size.

Bug Fixes

  • Fixed a bug that could lead to the incorrect rendering of the monastery’s construction site after loading
  • Fixed a bug that caused the father’s character to render incorrectly when creating the campaign
  • Fixed a bug that could lead to a crash due to an incorrect work allocation of the AI inhabitants
  • Fixed a bug that caused the progress in the crafting menu not to be set to zero when the menu was changed during the crafting
  • Fixed a bug that was limiting the crafting menu from closing entirely when the player switched subpanels while crafting
  • Fixed a bug that caused the grass around fireplaces not to be removed
  • Fixed a bug that could cause a crash when assigning builders to the castle’s expansion buildings
  • Fixed a bug that caused an incorrect display of construction workers in the castle extensions
  • Fixed a bug that caused incorrect animation when female construction workers were sentenced to wear the blasphemy stone
  • The franchise has removed the obsolete function for displaying the grass distribution from the main menu.

While Empires and Tribes Version 1.38 is available, you can also download this RPG via Steam for PCs. Empires and Tribes Version 1.38 official patch notes are available on Steam’s page.