Another Odyssey Update
Odyssey Update 4 has arrived for Elite Dangerous, and here’s the full list of changes and fixes added with this patch.
Developer Frontier Developments plc has now released another new patch for Elite Dangerous today. It’s Odyssey Update 4 and it should be rolling out for the PC version of the game right now.
The developer already released Odyssey Update 3 and Odyssey Update 3.01 earlier this month. Well today’s new update is more of the same offering a lot of gameplay improvements as well as many bug fixes.
A lot of adjustments have also been made to the UI of the game as well. You can read the full patch notes posted down below.
Elite Dangerous Odyssey Update 4 Patch Notes
AI
- Warning behaviors have been adapted for when the player is out of sight, to prevent AI escalating while the player is out of view.
- Added a short grace period between AI warnings to prevent AI escalating to combat too quickly, if multiple warnings trigger at the same time.
- Suppressed various “heard a noise” voice lines when the AI can see the cause.
- Adapted the way some trespassing voice lines work to make them trigger more reliably.
- AI that are criminals in the local system will now always be assigned to the ‘Pirate’ faction, to stop criminal factions being adversely affected within the BGS.
- Fixed Hyperspace break not working for Supercruise Assist Module.
Audio
- A fix for the Guardian knowledge base articles using TTS rather than the correct voice actor has been implemented.
- Improved responsiveness of audio obstruction behaviors.
- Small mix improvements have been made on some social space music details.
- The classical music in Social Spaces now has a more consistent volume, so shouldn’t have a tendency to go very quiet as much.
- Streaming mode music cues now have a more consistent volume.
- A fix for foley sounds continuously playing throughout certain humanoid animations has been implemented.
- More optimisations have been made to weapon sounds.
- Hopeful fix for spamming heatsink sound when a pulse laser or medium multicannon is cooling down.
Controls
- A fix for clipping issues at Ram Tah’s base has been implemented.
- Kit Fowler’s invitation requirement has been reduced from 40 Opinion Polls sold at bartenders to 20.
Cosmetics
- Fixed an issue where changing suit cosmetics or holo-me would not cause the loadout thumbnails to update.
- The Bandages on the ‘Raider Suit’ liveries no longer appear to be glossy.
Crashes/Stability
- Fix for a crash that triggered when jumping into a Lagrange Cloud.
- Fixed a crash occasionally encountered on the main menu.
- Fixed a crash which occurred when trying to view pinned engineer recipes.
Engineers
- Fix for clipping issues at RamTah’s base.
Interactions
- An issue has been fixed whereby powered down doors and airlocks, when overloaded, would open for the primary player but remain closed for other players in the instance.
- Implemented the ability to sell stored modules on rebuy.
- Added icons and information about engineered modules to the module rebuy and stored modules screen.
- An issue has been fixed whereby deselecting a module on the module rebuy screen would have no effect.
- Limited “distance travelled on foot” statistic to horizontal motion.
- All Ship Launched Fighter commands have been corrected and should work properly now.
- Fixed Super Power promotions not always being reported in the UI at the same time as the inbox message arrived.
Lighting & VFX
- Lighting improvements have been made to the Megaship fighter launchbay.
- A fix has been implemented to correct artifacts that could appear in bright explosions.
- A fix has been implemented to correct artifacts that could appear in bright VFX within Thargoid Scenarios.
- Explosions have been scaled down over distance to prevent some appearing to be over-sized.
- A fix has been implemented for Steam sometimes appearing excessively at the main menu.
- Thargoid Fog has been fixed/improved.
- Visual improvements have been made to the Dropboxes.
- Visual improvements have been made to emissive textures on installations.
- A fix has been implemented to correct reflections sometimes flickering within a Settlement Room.
Missions
- Fixed Larceny missions not being completable in systems without a criminal faction.
- Fixed Ram Tah’s Guardian missions displaying the transaction panel information incorrectly.
- Secondary players will now be able to open completed missions directly from a terminal, instead of having to enter the mission board first.
- The delivery mission flow has been updated to automatically transition to the depot on acceptance.
- The delivery mission flow has been updated to automatically transition to reward selection on completion.-
- An issue has been fixed whereby on occassion, mission loot was being overwritten by a second joining client.
Optimisation
- Occlusion culling performance optimisations have been made.
- Optimisations to the scatter system have been made.
- Optimisations to terrain rendering have been made.
- Reduced occasional frame spikes caused by AI.
- Fixed culling of ships between room geometry islands.
Planets
- A fix has been implemented for fine textures sometimes not loading on planet surfaces.
Rendering
- A fix to the FSS Scanner has been implemented – this includes improvement to both lighting and any missing render elements on stars and atmospheres.
- A fix has been implemented for the mouse cursor bounds when in cinema HMD mode.
- Skybox and Galaxy Background has been updated to be more vibrant, and to closer match Horizons.
- Texture and Visual Improvements to the Guardian Beacon have been made.
Server
- Fixed some bookmarks not always being tagged as favourite.
- Fixed some superpower bounties not always increasing correctly
- Fixed some Galnet audio files not being available.
- Balanced more faction simulation consequences to have less extreme effects on faction Economy & Security and the overall rate of change for a star system.
- Fixed a transaction server error that occurred when disembarking wearing a customised flight suit.
Settlements (new for Odyssey)
- A fix has been implemented to bring a slightly floating terminal in an Outpost Concourse back down to its rightful position at ground level.
- A fix has been implemented for a LOD on a sloped wall piece.
- FUI screens added to Settlement lobby.
- A fix has been implemented to bring a floating turret gun down to ground level.
- A fix has been implemented for terrain clipping through the back of a room in an industrial settlement.
- A fix has been implemented for terrain clipping through the the corner of a room in an Agricultural Settlement.
- A fix has been implemented for a panel that displayed upside down.
- A fix has been implemented for z-fighting that could be seen on a Chemical prop.
- A fix has been implemented for atmospheric control panels disappearing when approached in an Industrial Building.
- A fix has been implemented for production units sometimes not appearing in an Agricultural building.
- Fixed misaligned windows in a couple of buildings.
- Corrected windows being used in place of walls in an Extraction Building.
Settlements (legacy)
- A fix has been implemented to return a floating crate to the ground on a small landing pad surround – materials also improved.
- Improvements have been made for emissive materials on lampposts.
- A fix has been implemented to ground some floating gas tanks at various locations.
- Further fixes to some floating props at Legacy base locations have been implemented.
- Multiple fixes to the planet port city dome have been implemented, including some to materials and decals.
- A fix has been implemented for incorrectly sized stripes on a small modular hangar.
- A fix has been implemented to ground unintentionally floating structures at various legacy settlements.
Social Spaces
- Damaged and Under Repair Stations will contain concourses with opaque shutters, as they are not accessible under these conditions.
- Fixed placement of various NPCs in the starport concourse.
- Made players invulnerable in non-combat environments (ie: hangars and social spaces).
System Map
- A fix has been implemented for an artefact that appeared on the Apex radar UI screen.
- The stored hyperspace route is now cleared when switching between ships at the Shipyard or Inter Astra Vendor.
- Fixed the next destination on the plotted hyperspace route not being auto-targeted when entering supercruise.
Thargoid
- A fix has been implemented for an issue that prevented players accessing the Thargoid imprint on foot.
UI
Known Issues
- Bookmarking settlements (odyssey or legacy) seem to not be working as intended anymore – bookmarked settlements appearing under systems.
- Wanted status isn’t displayed anymore in system map.
For more on this particular update, you can visit the game’s official forums. Elite Dangerous is out now for the PC, PS4 and Xbox One platforms.
- This article was updated on July 9th, 2021
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